COLLEGE OF VISUAL
AND PERFORMING ARTS | SYRACUSE UNIVERSITY

About Computer Art

The Computer Art program at Syracuse University is dedicated to exploring the possibilities of digital media in a fine-art, experimental context. Through instruction in interactive media, procedural thinking, and virtual space/time, students are encouraged to develop their vision and technical skills.

In recent years, digital art has seen an unprecedented level of development, change and growth, both in opportunities for artists working in an experimental context and for those working in the commercial industry. Digital art has moved from being a medium where every work produced was experimental due to the novelty of the medium, to a set of media that permeates our culture and the lives of almost everyone within it. In film, television, and interactive media, the computer has become an indispensable tool in the production process. Since the early 1980s, the Computer Art program at Syracuse University has watched these changes unfold.

Digital art has not simply replaced other media or tools, but has established a new set of media; media that could not be created using any other methods, neither technical nor conceptual. The Computer Art program at SU encourages students to push the boundaries of these media in ways that are free of the paradigmatic constraints of traditional media.

The computer art program has three full-time faculty: Andy Fedak, Heath Hanlin, and Annina Rüst.