Computer Art MFA
Contact Heath Hanlin, Department of Transmedia, 102 Shaffer Art Building, 443-1033.
Faculty Andy Fedak, Heath Hanlin, Annina Rüst.
The Computer Art MFA is an artistic research and development program situated in the context of technology. Masters students are encouraged to develop a diverse set of practices within Computer Art. Areas of inquiry may include computer animation, visual effects, physical computing, electronic objects, software art, sonic art, multi-channel installation, and gaming. Students are expected to develop a strong record of professional practice in a variety of contexts including exhibition, screenings, public intervention, installation, performance, workshops, gaming events, and viral media among other forms of public engagement.
The Computer Art MFA program is a supportive, demanding, and highly critical environment. MFA students work with the three full-time Computer Art faculty encompassing a wide range of conceptual, theoretical, and technical ground. Located in the Department of Transmedia, MFA students are expected to form relationships with faculty and peers from related disciplines. Expanding outwards the Department of Transmedia has connections with other departments such as Women's Studies, Architecture, Studio Arts, and Computer Science. When selecting courses, Computer Art MFA students are strongly encouraged to formulate an individual interdisciplinary path of study within the university as a whole.
Founded in 1980 by computer artist Edward Zajec, the Computer Art program has actively participated in developing the field of electronic art for thirty years. During that time, students have consistently created work that is free from paradigmatic constraints of traditional media. The program's alumni follow a broad variety of career paths; from academia to independent work to industry.
Graduate students have 24-hour access to all Computer Art facilities including G5 workstations, video post-production, audio production, a recording studio, digital video cameras, field audio recorders and an array of physical computing gear.

